Casting Time 1 standard action
Components V, S, DF
Target weapon touched
Duration 1 round/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
Choose an energy type when you cast the spell (acid, cold, electricity, fire, and sonic); the spell gains this energy descriptor. Infuse weapon gives the touched weapon a +1 bonus of the chosen energy type on damage rolls.
101 0-Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.