Inflict Pain

School necromancy [evil]; Level cleric/oracle 1, sorcerer/wizard 1


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration special (see below)
Saving Throw Fortitude partial; Spell Resistance yes


Inflict pain surrounds your hand with a dull red glow, allowing you to send blindingly hot pinpricks through your target’s body. This deals 2d6 points of nonlethal damage plus 1 point per caster level (maximum +5), and the target suffers a -1 penalty to attack rolls, skill checks, and ability checks for 1 minute. A successful saving throw results in half damage and negates the penalty.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 1st Level Spells

101 1st Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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