School enchantment (compulsion) [mind-affecting]; Level bard 3, sorcerer/wizard 3


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level
Saving Throw Will partial; Spell Resistance yes


An affected creature becomes unable to make a decision. Each round, the target must make a Will save or be dazed. Success means he may take his action normally. On the round following a failed save, the target makes a new initiative check with a -4 circumstance penalty to determine when it may act.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 3rd Level Spells

101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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