Immobilize Object

School transmutation; Level sorcerer/wizard 3


Casting Time 1 standard action
Components V, S, MF (an adamantine pin worth 10 gp)


Range medium (100 ft. + 10 ft./level)
Target one object or construct
Duration 1 round/level (D); see text
Saving Throw Will negates; see text; Spell Resistance yes


This spell causes the object or construct touched to be pinned in place, even defying gravity (the combat maneuver and Escape Artist DC are equal to 10+your caster level + your relevant casting ability modifier). The object can hold up to 2,000 pounds plus 600 pounds per level (the spell ends if more weight is placed on the object). Similarly, a creature can end the spell by pushing against the target object with a successful Strength check (DC equal to the spell’s DC). A creature caught within immobilized armor is entangled and pinned until the armor is removed or the creature makes a successful combat maneuver or Escape Artist check.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 3rd Level Spells

101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

scroll to top