Id Seizure

School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard 1


Casting Time 1 standard action
Components V, S, M (disk or sphere of crystal or metal on a string)


Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level (D); see text
Saving Throw Will negates; Spell Resistance yes


You tap into the target creature’s subconscious, releasing primitive urges that short circuit its mind and leave it disoriented. The affected creature can only take move actions, and gains a new saving throw on its turn.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 1st Level Spells

101 1st Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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