Holding the Viper

School transmutation (polymorph); Level sorcerer/wizard 3


Casting Time 1 standard action
Components V, S, MF (a viper’s fang)


Range close (25 ft. + 5 ft./2 levels)
Target one manufactured weapon.
Duration 10 min./level
Saving Throw Fortitude negates (object); see text; Spell Resistance yes (object)


Holding the viper causes one weapon to turn into a venomous snake. This snake has all the stats of a Medium viper. This snake follows your commands to the best of its ability. It always acts on your turn, and can attack beginning on the round the spell is cast.

If the viper is killed, it returns to its original form.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 3rd Level Spells

101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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