Hidden Shelter

School transmutation; Level ranger 1


Casting Time 1 standard action
Components S


Range close (25 ft. + 5 ft./2 levels)
Target any 10 ft. by 10 ft. area
Duration 1 week/level
Saving Throw none; Spell Resistance yes


With a wave of your hand, you transform a natural shelter from the elements of his surroundings.

The shelter will house a number of creatures equal to your level and they can spend the next 24 hours in relative comfort. The shelter does not protect you or your allies from unnatural phenomena, nor does it protect them from extreme weather conditions such as fire, flood, volcanic eruptions, earthquakes, hurricanes and the like. It will, however, protect you and your allies from normal rain, snow, wind, heat and cold. The shelter will be made of the natural surroundings and will blend in with them. Noticing the shelter requires a Perception check opposed by your Stealth check with a competence bonus equal to your caster level. If you and your allies spend more than 24 hours in the same location, the shelter continues to function, but it will cease to blend in with its surroundings.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 1st Level Spells

101 1st Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

scroll to top