School enchantment (compulsion) [mind-affecting]; Level bard 2, sorcerer/wizard 2


Casting Time 1 standard action
Components V, S, M (a snail)


Range close (25 ft. + 5 ft./2 levels)
Target one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round
Saving Throw Will negates; Spell Resistance yes


Hesitate causes a number of creatures in the area to hesitate and second-guess their actions.

Affected creatures go last in the initiative order and ignore the first attack of opportunity they could take in each round. If more than one creature is affected by hesitate their relative initiative order remains the same relative to one another even though as a group they are moved to the end of the order.

Section 15: Copyright Notice

101 2nd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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