Heat Lightning

School evocation [electricity]; Level bard 1, druid 1, sorcerer/wizard 1


Casting Time 1 standard action
Components V, S, M/DF (pointed rod of iron or copper.)


Range medium (100 ft. + 10 ft./level)
Area cylinder (5-ft. radius, 30 ft. high)
Duration 1 round
Saving Throw Reflex half; see text; Spell Resistance yes


You produce vertical strokes of lightning that flash downward for 1 round, dealing creatures and objects in the area 1d6 points of nonlethal damage +1 point per caster level (maximum +5), or half-damage on a successful Reflex save. On a failed save, creatures are also dazzled for 1 round and catch on fire, immediately taking an additional 1d6 points of fire damage. A creature catching on fire continues to burn in subsequent rounds unless it makes a DC 15 Reflex save to put out the flames ) . The lightning strokes ignite unattended, flammable objects in the area.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 1st Level Spells

101 1st Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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