Halt Constructs

School transmutation; Level sorcerer/wizard 3


Casting Time 1 standard action
Components V, S, M (fur and a glass rod)


Range medium (100 ft. + 10 ft./level)
Target up to three constructs, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes


With a command and a complex gesture, you cause one or more constructs to stop. You render up to three constructs immobile and helpless. The constructs are entitled to a new saving throw each round as a full-round action to break free from the spell’s effects. The effect is broken if the halted creatures are attacked or take damage.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 3rd Level Spells

101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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