Forest Walk

School transmutation; Level druid 3, ranger 3


Casting Time 1 standard action
Components V, S, DF


Range personal
Target you
Duration 1 hour/level (D)


This spell improves on the resist nature’s lure class ability of the druid or ranger. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion still affect you, but if such magical effects grant a saving throw, you gain a +4 competence bonus on the appropriate save. In addition, you gain a +5 competence bonus on Stealth checks in areas of medium to dense vegetation (GM’s discretion), and a +5 competence bonus on all Diplomacy checks made to conflict elves, gnomes, plant and fey creatures.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 3rd Level Spells

101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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