Casting Time 1 standard action
Components V, S
Effect club of force
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance yes
You create a shimmering club of pure force energy to appear in your hand or in the hand of any one creature you touch. This weapon is wielded as a club (simple weapon). It deals 1d6+1 point of damage per two caster levels (maximum +10), plus the wielder’s Strength modifier. If the wielder ever relinquishes hold of the club, it dematerializes and cannot be reformed. The first time it strikes a creature with spell resistance, you make a caster level check. If you overcome the resistance, the force club works against that creature for the duration of the spell. If it fails, the beat stick dematerializes. As a force effect, this spell can affect ethereal and incorporeal creatures.
101 2nd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.