Casting Time 1 standard action
Components V, S, M (a rusty nail)
Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 round/level (maximum 10 rounds)
Saving Throw Will disbelief; see text; Spell Resistance yes
The spell creates the sensation of an excruciating headache, internal distress, burning skin, or the like. Anyone failing a Will save takes 1d6 points of nonlethal damage per round (maximum 10 rounds). Furthermore, the target also suffers a –2 penalty on attack rolls, skill checks and ability checks. The target can attempt to disbelieve as a standard action and is entitled to a new Will save. If the target succeeds on the save, the spell ends but the nonlethal damage remains until cured or healed naturally.
Section 15: Copyright Notice – 101 3rd Level Spells
101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.