School necromancy; Level bard 2, sorcerer/wizard 2


Casting Time 1 standard action
Components V


Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes


The subject of this spell becomes exhausted. An exhausted character moves at half normal speed and suffers a -6 penalty to Strength and Dexterity. After one hour of complete rest, an exhausted character becomes fatigued. Since this spell is instantaneous, the effect cannot be dispelled. Spells that relieve exhaustion will work normally on the subject.

Section 15: Copyright Notice

101 2nd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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