Casting Time 1 standard action
Components V, S, F
Target 1 weapon
Duration 1 round/level
Saving Throw none; Spell Resistance no
Casting this spell sheaths one weapon in one of five energy types of the caster’s choice (acid, cold, fire. electricity, or sonic). For the duration of the spell, the enchanted weapon deals an additional 1d6 damage of the energy type chosen on a successful hit. The elemental energy imbued does not harm the caster, or the weapon, but it may affect surrounding objects (for example, a flaming sword could be used to ignite a pool of oil).
Section 15: Copyright Notice – 101 1st Level Spells
101 1st Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.