Disorienting Quake

School evocation [force, chaotic]; Level bard 0, sorcerer/wizard 0


Casting Time 1 standard action
Components V, S,


Range close (25 ft. +5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes


You cause chaotic energies to violently shake and disorient the target of this spell. The target is shaken for 1 round and must make an Acrobatics check (DC 20) or fall prone.

Section 15: Copyright Notice

101 0-Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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