Destabilize Magic

School evocation [chaos]; Level cleric/oracle 2


Casting Time 1 standard action
Components V, S, M/DF (a bottle of wine and 25 gp worth of cold-iron dust, all of which must be sprinkled around the area)


Range close (25 ft. + 5 ft./2 levels)
Area 20-ft.-radius emanation
Duration 2 hours/level
Saving Throw none; Spell Resistance yes


This spell imbues an area with chaotic energies. The save DC to resist spells, spell-like, and supernatural abilities within the area of this spell suffer a -10 destabilizing penalty and then add a 1d20 destabilizing bonus to their DC. So for example if a wizard‘s fireball, a demon’s spell-like cone of cold, and a green dragon’s breath weapon all have a normal Reflex DC of 25, within the area of this spell that Reflex DC would be 15+1d20. Spells or effects without Save DCs are not affected by this spell.

Section 15: Copyright Notice

101 2nd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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