Curse of Chaos

School necromancy [chaotic]; Level bard 3, cleric/oracle 3, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S, M (flask of alcohol with a chrysalis in it)

EFFECT

Range touch
Target creature touched
Duration permanent (D)
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

This curse alters random attributes and features of the target every day. The curse of chaos can be cast in two forms, baneful or annoying. When casting the spell, choose if you want one or both modes of the curse to affect the target.

Baneful: The baneful mode of the fluctuating curse can seriously weaken a person. Each day, one ability at random is affected. Roll 1d6 to determine which ability is changed. For that particular day, the ability gains a -4 inherent penalty (to a minimum of 1).

1d6 Ability
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Annoying: The second mode of the fluctuating curse is intended to simply frustrate or teach a lesson to the cursed individual, but it can be used in conjunction with the baneful mode of the curse to make the subject’s life miserable. Roll for 1d4 physical traits of the cursed creature that change for that day, and then roll to determine how each trait changes.

2d4 Amount of Change
2 Changes drastically to that of a different race, sex, or species
3 Major detrimental change
4 Minor detrimental change
5 Constant miniscule changes
6 Minor positive change
7 Major positive change
8 Cursed individual chooses how he changes
1d12 Physical Change
1 Height
2 Weight
3 Hair color
4 Eye color
5 Skin color
6 Body hair
7 Vocal pitch
8 Apparent age
9 Facial appearance
10 Skin texture
11 Odor
12 Size or shape of randomly chosen body part

The GM is left to adjudicate exact changes. Changes that are detrimental or positive might grant a circumstance bonus (+/-1 for minor, +/-3 for major) to appropriate skill checks. For example, a majorly detrimental change in weight could make the cursed individual so obese to grant a -3 circumstance penalty to all Dexterity-based checks, or a minor positive change in body hair might grant a +1 circumstance bonus to social skills like Bluff or Diplomacy because of how well-groomed the character looks. This spell is not fatal, does not cause damage, and every day the changed attributes revert to normal, and different ones change. All changes of appearance are merely cosmetic. Fish heads do not let the target breathe water, but nor does the target suffocate in air. A curse of chaos can be removed as a normal bestow curse, and can also be affected by dispel magic.

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 3rd Level Spells

101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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