Casting Time 1 standard action
Components V, S, DF
Range 60 ft.
Effect a fiery halo
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
You conjure a fiery halo that continually sends forth blood-red beams across the area around you. Whenever you charge, attack, or cast an offensive spell, opponents within 60 feet who witness the action become shaken (if they have the same or more Hit Dice than your caster level) or frightened (if they have fewer Hit Dice than your caster level).
Section 15: Copyright Notice – 101 3rd Level Spells
101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.