Chilling Mist

School conjuration (creation); Level cleric/oracle 3, druid 2, sorcerer/wizard 3


Casting Time 1 standard action
Components V, S, M


Range 20 ft.
Effect cloud spreads in 60-ft. radius, 60-ft. high
Duration 1 round/level (D)
Saving Throw Fortitude half; see text; Spell Resistance yes; see text


You cause a stationary cloud of icy vapor to rise all around you. The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). In addition, all creatures take 1d6 points of nonlethal damage (treat as cold damage for the purpose of resistance) each round they remain in the mist. Creatures are entitled to a Fortitude save each round to halve the damage.

A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell’s area. A wall of fire burns away the fog in the area into which it deals damage.


The publisher has released two versions of this spell. The alternate version can be found here.

Section 15: Copyright Notice

101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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