Chaotic Bolt

School conjuration (creation) [chaos]; Level sorcerer/wizard 2


Casting Time 1 standard action
Components V, S, M (pinch of raw earth), F (crossbow bolt)


Range long (400 ft. + 40 ft./level)
Effect one bolt of random energy
Duration 1 round + 1 round/3levels
Saving Throw no; Spell Resistance no


A bolt of the chaotic energies of creation springs from your hand and speeds to its target. You must succeed on a ranged touch attack to hit your target. The bolt deals 2d4 points of damage of a random type with no splash damage. For every three caster levels you possess, the energy, unless neutralized, lasts for another round (to a maximum of 6 additional rounds at 18th level), dealing another 2d4 points of damage in each round. Each round, roll on the chart to determine the damage type.

d10 Energy Type
1-2 Acid
3-4 Cold
5-6 Electricity
7-8 Fire
9-10 Sonic
Section 15: Copyright Notice

101 2nd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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