Blood Crystals

School transmutation; Level sorcerer/wizard 3


Casting Time 1 standard action
Components V, S,


Range close (25 + 5 ft/2 levels)
Target one living nonplant creature
Duration instantaneous
Saving Throw Fortitude partial (see text); Spell Resistance yes


When cast, the spell causes one subject’s blood to crystallize and rip out from the veins. The initial damage of this spell is 4d6 hit points and 2 points of Constitution damage. A successful save reduces the hit point damage by half and negates the ability damage. This spell only works on creatures that have blood to crystallize.

Section 15: Copyright Notice

101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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