Armor of Light

School abjuration [light]; Level cleric/oracle 3, paladin 3, sorcerer/wizard 3


Casting Time 1 standard action
Components V, M (a small mirror)


Range touch
Target creature touched
Duration 1 round/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


This spell causes the creature touched to radiate light from every part of her body. She sheds bright light to a radius of 30 feet and shadowy light an additional 30 feet beyond that. Looking directly at the target creature is difficult, granting concealment to the target (20% miss chance) and dazzling anybody who looks directly at the target for 1d6 rounds (Will negates). If a creature looks at the target more than once, she will be re-dazzled. The durations of the dazzle effects do not stack but are renewed whenever the creature becomes re-dazzled. The armor of light also provides a +1 deflection bonus to AC per four caster levels (to a maximum of +5 at 20th level).

Section 15: Copyright Notice

Section 15: Copyright Notice – 101 3rd Level Spells

101 3rd Level Spells. Copyright 2011, Steven D. Russell; Author: Steven D. Russell.

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