Alter Range

School transmutation; Level inquisitor 4, magus 4, sorcerer/wizard 4


Casting Time 1 standard action
Components V, S, M (feather from an arrow)


Range long (400 ft. + 40 ft./level)
Target one ranged weapon/level or 50 missiles/level, no two of which can be more than 30 ft. apart
Duration 10 minutes/level
Saving Throw Will negates (object); Spell Resistance yes (object)


You can either enhance the range of ranged weapons by doubling their range increment, or reduce their range increment by one-half. Constructs are allowed a Will save to resist the effects of this spell on their built-in weapons, and other creatures are allowed a save to resist for weapons they carry.

Section 15: Copyright Notice

1001 Spells © 2011, Steven D. Russell; Author: Steven D. Russell.

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