Transport To Yondo

School conjuration (teleportation); Level psychic 5, shaman 5, sorcerer/wizard 5, summoner 5, witch 5


Casting Time 1 standard action
Components V, S, M (sand)


Range touch
Target living creature touched
Duration 1d4 rounds, then 1 min./level
Saving Throw Will negates and Fortitude partial (see text); Spell Resistance yes


Unless it succeeds on a Will save, the target is transported to the desert Yondo. It remains there for 1d4 rounds and then returns to the exact spot it left. Upon returning, it must immediately succeed at a Fortitude save or shrivel as the spell regardless of its creature type. It suffers a –1 penalty on this save for every round it spent in Yondo.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.

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