School transmutation; Level alchemist 3, bard 3, bloodrager 3, magus 3, medium 2, occultist 3, psychic 3, sorcerer/wizard 3, summoner 3, witch 3


Casting Time 1 standard action
Components V, S, M (exotic salts)


Target one living creature


This spell functions as reduce person except as noted here. The spell can affect other living creatures and the target’s equipment does not shrink. The target treats its weapon(s) as one step heavier (light weapons become one-handed, one-handed weapons become two-handed, and two-handed weapons and longbows can only be used as improvised weapons). It also suffers a –2 penalty on attack rolls with weapons sized for its original size. Unless the shriveled creature is wearing no armor and little or no clothing, it becomes entangled by its clothing or armor until they are removed. The victim might also become more encumbered as a result of its reduced carrying capacity.

Shrivel can be made permanent on yourself and others with a casting of the permanency spell (requiring caster level 11th and diamonds worth 7,500 gp).

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.

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