Pipes of Madness

School enchantment (compulsion) [mind-affecting]; Level bard 6, psychic 8


Casting Time 1 standard action
Components V, S, M (a strand of hair from a mad person)


Range medium (100 ft. + 10 ft./level)
Targets creatures in a 20-foot radius spread
Duration 1 round/level, then 1 hour/level
Saving Throw Will negates; Spell Resistance yes


This spell causes the targets to dance madly or attack the nearest creature (50% chance of either each round) for 1 round per caster level. Dancing creatures take a –4 penalty to Armor Class and on Reflex saves, and lose any AC bonus granted by held shields. At the end of this period of frenzy, the affected creatures sit catatonic, whistling the melody of pipes of madness for 1 hour per caster level. If a subject is attacked, whether during the frenzy or during the catatonia, that subject spends the next round attacking the creature that attacked it. Any creature not yet affected by this casting of pipes of madness who hears the whistling must make a Will saving throw with a +4 bonus. If the listener fails, the spell affects the listener, starting with a period of frenzy. Upon a successful save, whether because of the initial casting or because a creature enters the area of effect, a creature becomes immune to that casting of song of madness.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.

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