Melt Flesh

School necromancy; Level sorcerer/wizard 6, spiritualist 6


Casting Time 1 standard action
Components V, S, M (burnt piece of flesh)


Range medium (100 ft. + 10 ft./level)
Target one living creature with flesh
Duration instantaneous
Saving Throw Fort negates; Spell Resistance yes


The flesh melts off the victim’s body, causing 6d6 points of damage. The ears, lips, eyelids, and nostrils run away or partially seal up, giving the victim a –4 penalty on all skill checks that would require the use of these body parts or its senses. One of these orifices (chosen randomly) is sealed completely and cannot be opened without cutting the creature, which inflicts 1d6 points of bleed damage to the victim. The target has a 10% chance of losing any spell it attempts to cast that requires a verbal or somatic component. The penalties last until the victim is healed by regenerate, limited wish, wish, or miracle.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.

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