Grace of the King In Yellow

School transmutation [chaotic, evil, fire]; Level magus 6, occultist 6, psychic 6, sorcerer/wizard 6, spiritualist 6


Casting Time 1 standard action
Components V, S, M (1 lb. of gold ingots worth 50 gp per 10 lbs. of the target’s weight)


Range medium (100 ft. + 10 ft./level)
Target one humanoid
Duration instantaneous
Saving Throw Fortitude partial; Spell Resistance yes


You cause the target’s bone marrow to transform into molten gold, unless it succeeds at a Fortitude saving throw. The molten marrow expands and hardens, shattering the bones. The shards of bone shred the creature’s insides and the molten heat sears its nerve endings (although it doesn’t harm equipment). The victim takes 3d6 points of damage per caster level (maximum 60d6), half of which is fire. A creature that survives this effect takes 1d6+4 points of Strength and Wisdom drain from organ and bone damage. Magic that removes this ability drain ejects the golden replica of the victim’s skeleton from the victim’s body and deals the target an additional 1d6 points of damage per caster level. Resurrection and similar spells eject the golden skeleton harmlessly.

If the target’s saving throw succeeds, it instead cries tears of molten gold and takes 7d6 points of fire damage before the tears cool harmlessly. The tears are worth 50 gp if collected.

Section 15: Copyright Notice

Sandy Petersen’s Cthulhu Mythos, © 2017, Petersen Games; Authors: Sandy Petersen, Arthur Petersen, Ian Starcher.

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