Wrath of Nature

School conjuration (teleportation); Level bard 2, magus 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw Fort negates; Spell Resistance yes


You twist reality around a target creature that you can see within range. The target must make a Fortitude saving throw, for which they can choose to fail, or be teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a space or in a liquid that can support the target without causing squeezing or damaging the target.

Section 15: Copyright Notice

Read Magic: 5th World Magic III, © 2023, Orphaned Bookworm Productions, LLC, Author: Connor Bates.

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