Wisp Ally

School conjuration (creation) [light]; Level druid/shaman 1, medium 1, occultist 1, psychic 1, ranger 1, spiritualist 1, sorcerer/wizard 1, witch 1

CASTING

Casting Time 1 standard action
Components V

EFFECT

Range close (25 ft. + 5ft./2 levels)
Effect one distracting, glowing servant
Duration 1 round/level
Saving Throw none; Spell Resistance no

DESCRIPTION

You create a small, glowing, spherical wisp of energy that can distract your enemies in combat. This wisp can move up to 60 feet per round in any direction, and you can direct it as a move action on your turn (including on the turn it is summoned). If the wisp occupies the same space as an enemy, that enemy takes a -2 penalty to AC, CMD and attack rolls. Once directed toward a specific enemy, the wisp will follow that enemy automatically unless you direct it to change targets. The wisp is made of pure light and energy and can’t be damaged in combat, though it can be dispelled as normal.

In addition to the function described above, the wisp sheds light in a 20-foot radius in a color of your choice (chosen when you cast the spell).

Section 15: Copyright Notice

Read Magic: Magic of the Stars © 2022, Orphaned Bookworm Productions, LLC, Author: Connor Bates.

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