Undermine Reality

School illusion (shadow); Level sorcerer/wizard 8


Casting Time 1 standard action
Components V, S


Range long (400 ft. + 40 ft./level)
Target 1 creature
Duration 1 round/level
Saving Throw Will partial; Spell Resistance yes


You shunt part of the target creature into the plane of shadow causing them to straddle the planar line between that plane and the one you are on. The target must make a Will save or become quasi-real. While in this state all attacks and spells deal half damage and all spells and effects that require a saving throw get a Will saving throw to negate them before rolling the save for the spell. On each one of its turns, the target may attempt another Will save as a move action to end this effect. A successful initial save reduces the duration to 1 round and a successful subsequent save ends the effect at the end of its current turn.

Section 15: Copyright Notice

Read Magic: 2nd Path Magic II, © 2023, Orphaned Bookworm Productions, LLC, Author: Connor Bates.

scroll to top