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Sanctify Grove

School abjuration; Level druid/shaman 6

CASTING

Casting Time 10 minutes
Components V, S, DF

EFFECT

Range touch
Area natural area up to a 90-foot-radius
Duration 24 hours
Saving Throw Will negates; Spell Resistance yes

You commune with nature and channel its power to sanctify a natural area with your power. The area can be as small as a 30-footradius and as large as a 90-foot-radius. Any buildings or other manufactured areas are excluded from the effect. You can create the following effects:

  • Solid fog or fog cloud: You may fill any 5-foot square within the grove with a solid fog or fog cloud effect as per the spell.
  • Entangle: You may fill any 5-foot square with an entangle effect as per the spell.
  • Guardians: You make animate up to 4 trees, large plants or piles of rock and dirt as guardians. They have the statistics of large animated objects except they resemble the object with druidic sigils or markings of your choice.
  • Gust of Wind: You may create a gust of wind spell effect in two different spots in the radius
  • WindWall: You may create one wind wall spell effect in the spell area

You are immune to these effects and you may designate allies to be unaffected by the spell or a pass phrase to bypass it. Those you succeed on their save, or are otherwise immune to the effect, see more benign versions of the effects, like beautiful plant growth, a cooling mist, a fragrant breeze, etc.

Section 15: Copyright Notice

Read Magic: 5th World Magic II, © 2021, Orphaned Bookworm Productions, LLC, Author: Connor Bates.