Kinetic Jaunt

School transmutation; Level alchemist 2, bard 2, inquisitor 2, magus 2, psychic 2, sorcerer/wizard 2, summoner/unchained summoner 2


Casting Time 1 swift action
Components S


Range personal
Target self
Duration 1 round/level

You charge your movements with energy and force giving you speed and agility. You gain the following benefits:

Section 15: Copyright Notice

Read Magic: 5th World Magic III, © 2023, Orphaned Bookworm Productions, LLC, Author: Connor Bates.

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