Aura of Impurity

School necromancy; Level cleric/oracle 4, antipaladin 4


Casting Time 1 standard action
Components V


Range 30 ft.
Area 30-foot-radius centered on you
Duration 1 minute/level (D)
Saving Throw Will negates; Spell Resistance yes

You create a foul aura out to 30 feet that moves with you. Any enemy in or entering the aura, must make a Will save. On a failed save the creature takes a -4 penalty on saves vs. diseases and poisons, and effects that cause the blinded, deafened, shaken, frightened, panicked, paralyzed and stunned conditions while within the aura. If the creature is normally immune to one or more of the effects, the immunity is suppressed while in the aura though they do not suffer the -4 penalty on a save vs. that condition. On a successful save, the creature is immune to the aura for the duration of the spell.

Section 15: Copyright Notice

Read Magic: 5th World Magic, © 2021, Orphaned Bookworm Productions, LLC, Author: Connor Bates.

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