Fill the Sails

School transmutation; Level sorcerer/wizard 4, Domain air 4


Casting Time 1 standard action
Components V, S


Range close (25 ft. + 5 ft./level)
Effect one ships sail
Duration 10 min./level
Saving Throw none; Spell Resistance none


This spell is similar to the spell control winds, except that it creates a localized rush of air that fills the sails of one ship. The wind force generated is equal to normal wind of 50 mph. This spell does not affect any weather conditions outside of the radius of the ship.

Section 15: Copyright Notice
Dead Man’s Chest Copyright 2005 Necromancer Games, Inc.; Authors Lance Hawvermale, Rob Mason, Robert Hunter, Patrick Goulah, Greg Ragland, Matt McGee, Chris Bernhardt, Casey W. Christofferson, Chad Coulter, Skeeter Green, and Travis Hawvermale, with additional contributions by Erica Balsley, Lindsey Barrentine, Jay Decker, Rachel Mason, and Nadine Oatmeyer.
scroll to top