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Wall of Snow

School evocation [cold]; Level magus 4, sorcerer/wizard 4, summoner 3

CASTING

Casting Time 1 standard action
Components V, S, M/DF (an icicle)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect snow wall whose area is up to one 10-ft. square/level (S)
Duration 1 min./level
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell creates a vertical wall of snow that is 1 foot thick per caster level and composed of up to one 10-foot square per level. A wall of snow’s maximum height cannot exceed half of its width (with a minimum height of 10 feet). The wall must sit upon a firm foundation, but it does not require anchor points.

You can double the wall’s area by halving its thickness.

The wall cannot be conjured so that it occupies the same space as a creature or another object.

A wall of snow is immune to all weapon damage and any spells or effects targeting a specific number of objects, including single target spells such as disintegrate. The wall of snow takes full damage from spells and effects targeting an area (instead of the normal half damage taken by objects). The wall of snow takes half again as much damage (+50%) from spells or effects dealing fire damage. Each 10-foot square has 2 hit points per foot of thickness. If a section of wall is destroyed, the remaining snow in the wall immediately fills in any such hole created, reducing the wall’s overall size by one 10-foot square but remaining a contiguous barrier.

Creatures can force their way slowly through the wall by making a Strength check as a full-round action. For every 5 points by which the check exceeds 15, a creature moves 5 feet (up to a maximum distance equal to its normal land speed). Snow fills the area immediately after the creature moves through it.

Creatures moving through the wall of snow are blinded. Any creature moving or attempting to move through the wall of snow takes 1d6 points of cold damage +1 point per two caster levels (no save) per round of contact with the wall. Creatures can also climb over the wall by succeeding on a DC 25 Climb check.

Any creature within the area of the spell when it is cast is caught inside.

Section 15: Copyright Notice

Icebound Copyright 2021, Michael Mars; Author: Tom Knauss