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Reindeer Sleigh

School conjuration (creation); Level sorcerer/wizard 4, summoner 3


Casting Time 10 minutes
Components V, S, M (a tuft of reindeer fur)


Range close (25 ft. + 5 ft./2 levels)
Effect 3-ft.-high, 10-ft.-wide, 15-ft.-long open sleigh and one quasi-real reindeer-like creature
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no


You conjure an open sleigh made of material common to the area where the spell is cast and a Large, quasireal reindeer-like creature magically tethered to the sleigh. The sleigh shares the same characteristics as the sleigh described in the “Land Vehicles” section in Chapter 4 of the Pathfinder Roleplaying Game Ultimate Combat. You or a person you designate while casting the spell must drive the sleigh, which can carry up to four people, including its driver, as well as 1,000 pounds of cargo. The driver uses Diplomacy or Intimidate checks for driving checks, treating the quasi-real reindeer as an intelligent creature. The reindeer does not fight. The reindeer and sleigh function as a single unit with an AC of 20 (–2 size, +7 natural, +5 Dex), and 20 hit points + 2 hit points per caster level (maximum 60). If the unit is reduced to 0 hit points or less, it instantly disappears, potentially subjecting its occupants and cargo to a crash (treat as wrecked).

In addition to the sleigh’s normal attributes, the vehicle radiates light as the spell and continual warmth, granting the benefits of an endure elements to all creatures seated within it. You can suppress or reactivate either of the preceding abilities as a free action. Furthermore, you can command the sleigh to fly as a free action with a bonus on Fly skill checks equal to your caster level. Every minute or portion thereof spent flying reduces the spell’s duration by 1 hour.

Section 15: Copyright Notice

Icebound Copyright 2021, Michael Mars; Author: Tom Knauss