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Moguls

School transmutation [cold, water]; Level cleric/oracle 3, druid 2, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S, M (a clump of snow)

EFFECT

Range long (400 ft. + 40 ft. level)
Area up to 400 sq. ft./level (S)
Duration 1 hour/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell alters the shape of existing ice and snow. It turns an otherwise flat surface into bumpy terrain filled with large mounds called moguls. Vehicles such as dog sleds and sleighs find it extremely difficult to negotiate the mounds. A vehicle moving at a speed greater than half but less than its normal speed increases the driver’s skill check to control the vehicle by +20. This modifier decreases to +10 if the vehicle moves at up to half its normal speed. It is impossible to drive a vehicle at its normal speed or faster through the moguls without overturning the vehicle. Likewise, the moguls increase the DC of Acrobatics checks made to ski, run, or charge downhill through the area by +10, and the DC of any Climb checks made in the affected area also increases by +5. Magical ice and snow are not affected by this spell.

Section 15: Copyright Notice

Icebound Copyright 2021, Michael Mars; Author: Tom Knauss