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Hot Cocoa

School conjuration (creation) [water]; Level alchemist 1, cleric/oracle 1, druid 1, ranger 1, sorcerer/wizard 1, summoner 1


Casting Time 1 minute
Components V, S, M/DF (a cocoa bean)


Range close (25 ft. + 5 ft./level)
Effect hot cocoa for one creature/level
Duration 1 hour plus 1 hour; see text
Saving Throw none; Spell Resistance no


This spell conjures a warm, tasty beverage made from water and cocoa beans. The drink retains its magical properties for 1 hour before becoming nonmagical.

Every creature who drinks the hot cocoa within 1 hour of its creation gains temporary hit points equal to your caster level (to a maximum of 5 temporary hit points at caster level 5) that last for 1 hour after consuming the beverage. Drinking the hot cocoa is a standard action provoking attacks of opportunity. Unlike normal temporary hit points, you may lose these temporary hit points only when you sustain cold damage. As long as you have 1 temporary hit point remaining, you suffer no harm from being in a cold environment until the temperature drops below –51° Fahrenheit (–46° Celsius).

Section 15: Copyright Notice

Icebound Copyright 2021, Michael Mars; Author: Tom Knauss