Fortress of Frigid Solitude

School transmutation [water]; Level sorcerer/wizard 7


Casting Time 1 standard action

Components V, S, M (a trowel)


Range long (400 ft. + 40 ft./level)

Effect ice fortress 60 feet square and 40 feet high

Duration 1 day/level (D)

Saving Throw none; Spell Resistance no

You transform existing ice and snow into a fortress, 60 feet square at its base and 40 feet high with two-foot-thick walls. If there is an insufficient quantity of ice and snow on hand to satisfy the preceding dimensions, the spell fails. The fortress has arrow slits on all sides and a small door crafted from two-foot-thick ice serving as its only entrance. Only you can command the door to open. The spell even foils magical attempts to open the portal, including the use of a knock spell.

The fortress appears in just 1 round, though it cannot be conjured so it occupies the same space as a creature or another object. You can create any floor plan you wish to the limit of the spell’s effect, but the only building materials you may use are ice and snow.

Likewise, you may also furnish the fortress as you desire, once again using only ice and snow to create functional beds, tables, chairs, and other objects.

Regardless of the weather conditions outside the fortress, the internal temperature remains a constant 60° Fahrenheit (15° Celsius) with a fresh, moderately chilly breeze circulating throughout the fortress.

Despite the internal temperature, the ice and snow within the fortress remains frozen.

The fortress provides its occupants with life-sustaining nourishment, eliminating living creatures’ need to eat and drink within its protective confines. The occupant’s mental acuity also increases while within the fortress.

Living creatures need a meager 2 hours of sleep per day to gain the benefit of 8 hours of sleep, though spellcasters still cannot prepare spells more than once per day. In addition, living creatures heal ability score damage to their Charisma, Intelligence, and Wisdom at a rate of 1d4 points each per day, though damage to physical ability scores, Constitution, Dexterity, and Strength, still heals at the normal rate of 1 point each day.

The fortress’s icy walls have 72 hit points and hardness 0. However, if the outside temperature is at or below the freezing point (32° Fahrenheit, 0° Celsius), the fortress automatically repairs itself, restoring damage each round at a rate of 2 hit points per caster level.

Nonetheless, if a 10-foot section of the wall is reduced to 0 hit points, the wall is breached. Even in the wall’s absence, the fortress’s efforts to repair the damage, when applicable, generate a continuous blast of frigid air dealing 1d6 points of cold damage + 1 point of cold damage per caster level (no save) to any creature stepping through the breach.

Section 15: Copyright Notice

Icebound Copyright 2021, Michael Mars; Author: Tom Knauss

scroll to top