Home >Magic >Spells (3rd Party) >Michael Mars >

Crevasse

School evocation [earth]; Level cleric/oracle 4, druid 5

CASTING

Casting Time 1 standard action
Components V, S, M/DF (a fractured stone)

EFFECT

Range 60 ft.

Area 60-ft. line
Duration instantaneous
Saving Throw Reflex negates; Spell Resistance no

DESCRIPTION

This spell causes the sand, earth, dirt, rock, stone, snow, or ice just in front of your feet to split open, leaving a 5-foot-wide crevasse in its wake. Creatures standing atop the crevasse must succeed on a Reflex save to avoid falling into the newly formed chasm by stepping into an adjacent square. Creatures that are forcibly pushed, moved, or thrown into the crevasse do not receive a Reflex save to avoid falling into it, but they may catch themselves while falling by succeeding on a DC 40 Climb check (DC 45 if the walls are covered in ice). Large-size creatures and bigger cannot fall into the crevasse.

Any creature that fails its saving throw falls into the crack and plummets to the bottom, which is up to 10 feet deep per caster level (maximum 100 ft.). Creatures falling into the crevasse take falling damage as normal.

The crevasse’s walls have a Climb DC of 20 (DC 25 if covered in ice). The fracture is too narrowly focused to damage large stone structures. Smaller structures such as cottages and homes still supported by two or more solid and diametrically opposed points also emerge unscathed. Crevasse has no effect on surfaces made from wood, worked stone, or metal.

Section 15: Copyright Notice

Icebound Copyright 2021, Michael Mars; Author: Tom Knauss