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Zombie Form

School necromancy [evil]; Level: alchemist 3, antipaladin 4, cleric 4, magus 3, sorcerer/wizard 3, witch 3

Components: V,S

Casting Time: 1 standard action

Range: Personal

Target(s): You

Duration: 1 minute/2 levels or until discharged (see text)

You take on the appearance of a horrific, rotting zombie and gain some undead immunities and resistances, at the cost of being slow and suffering some undead vulnerabilities.

When the spell is cast, you gain two of the undead-like immunities or resistances of your choice listed below. Once selected, they cannot be changed for the duration of the spell.

While in zombie form, you also gain the following abilities and hindrances: DR 5/slashing. Once the spell has prevented a total of 5 points of damage per caster level (maximum 25 points), the spell is discharged and all its benefits and hindrances end.

Staggered (Ex)

Each round you are in zombie form, you must make a DC 13 Will save at the start of your turn or become 149 staggered for one round and can only perform a single move action or standard action. While under the effect of the spell, you are vulnerable to effects that damage, hinder or detect undead, such as channeled positive energy, chill touch, command undead, detect undead, disrupt undead, holy water, etc. Positive energy and healing spells no longer heal you, but negative channeled energy heals you for half the normal amount. You gain no benefit from spells and magic that bolster undead.

  • Clumsy flyer: If you can fly, whether by wings or flying spells, your maneuverability drops to clumsy while in zombie form.
  • Horrid appearance: You gain a +2 bonus on Intimidate checks, but suffer a -4 penalty on Diplomacy, Handle Animal and Perform checks.

This spell does not fool undead into thinking the caster is undead.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson