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Wave of Doom

School evocation [water]; Level: sorcerer/wizard 8

Components: V,S

Casting Time: 1 round

Range: Long (400 ft. + 40 ft./level)

Effect: Wave of water, up to 50 ft. wide and 20 ft. high, emanating out from you to the extreme of the range

Duration: Instantaneous

Saving Throw: Reflex half (see text); Spell Resistance: yes

This spell creates a massive, rapidly moving wave of violent water. Anything in the path suffers 1d4 points of damage per caster level (maximum 20d4) In addition, those who fail to save are knocked down, pushed back 2 ft. per caster level, and begin choking from the inhaled water in their lungs. Choking victims suffer a –2 penalty on attack rolls, damage rolls, ability checks, and saving throws for 1d4 rounds. Choking spellcasters must make a Concentration check (DC 18) in order to cast spells with verbal components.

This spell extinguishes all normal flames and has a 75% chance of dispelling magic fire effects, such as a wall of fire or fire shield.

This spell has a chance of overturning ships (80% for small ships, 55% for Medium ships, and 30% for large ships). Standing structures hit by the wave are affected as if by an earthquake spell.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson