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Wall of Serpents

School conjuration (creation) [poison]; Level: cleric 6, serpent druid 6, magus 6, serpent warlock 6, sorcerer/wizard 6, summoner 6

Components: V, S, M (a dozen snake scales)

Casting Time: 1 standard action

Range: Medium (100 ft. + 10 ft./level)

Effect: Stone wall whose area is up to one 5-ft. square/level

Duration: Concentration + 1 round/level

Saving Throw: See text; Spell Resistance: yes

This spell creates an anchored plane of stone, one side of which is dotted with hundreds of irregularly shaped holes. Hiding within the holes are hundreds of small vipers, which extend to attack any creature coming within 5 ft. of the wall. Targets must make a Reflex save to avoid being bitten. Those who fail suffer a total of 1d6 points of damage from the collective bites and must make a Fortitude save or be poisoned. The viperspoison inflicts 1d4 initial points of Strength, Dexterity, or Constitution damage (caster’s choice). The poison has no secondary damage. Even though it appears that targets may have been bitten by multiple heads, they need only make one Reflex and/or Fortitude save each round that they are within 5 ft. of the wall. The vipers within the wall are immune to all attacks and magic.

The thickness, hit points, and hardness of a wall of serpents are identical to a wall of stone.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson