Vein of Magma

School evocation [earth, fire]; Level: magus 4, sorcerer/wizard 4

Components: V,S,M (a piece of volcanic rock)

Casting Time: 1 standard action

Range: Close (25 ft. + 5 ft./2 levels)

Area: One 5 ft. square/level, all of which must be connected in one continuous path (S)

Duration: 1 round/level (D)

Saving Throw: see text; Spell Resistance: yes

This spell causes a vein of glowing hot, sulfurous magma to ooze out of the ground, dealing 3d6 damage per round to anyone standing on it, Reflex save for half damage. The magma creates illumination equal to a candle in each square, and automatically ignites flammable materials that contact it, as if they had been hit by alchemist’s fire. Furthermore, the sulfurous fumes emanating from the magma sicken all those standing on the vein (Fort negates). The sickening effect lasts only as long as the victim is on or within 5 ft. of the vein of magma.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson

scroll to top