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Sweet Water

School conjuration [water]; Level: alchemist 6, sorcerer/wizard 6, witch 6

Components: V, S, M (water mixed with diamond dust worth 100 gp)

Casting Time: 3 rounds

Range: Touch

Target(s): Creature touched

Duration: Instantaneous

Saving Throw: Will negates (harmless); Spell Resistance: yes (harmless)

You draw forth some of your own soul essence to conjure sparkling clear diamond dust water which you sprinkle over the recipient, miraculously curing their ailment and healing minor wounds. This spell functions like lesser restoration, and also heals 1d6 points of damage. You suffer 2d6 points of damage from the loss of your own essence.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson