Skill of the Rogue

School transmutation; Level: alchemist 3, cleric 3, inquisitor 3, magus 3, sorcerer/wizard 3, viper assassin 3, witch 3

Components: V, S, M (a silver dagger worth at least 50 gp)

Casting Time: 1 round

Range: Personal

Target(s): You

Duration: 1 minute/level

You become skillful, nimble, faster, and sneakier. However, you can no longer cast spells, even from magic items.

You gain a +2 enhancement bonus to Dexterity. You use the rogue’s BAB or your own, whichever is higher. For example, a 5th-level sorcerer would have the BAB of a 5th level rogue.

You gain the rogue’s evasion and sneak attack (+1d6) abilities. If you already have sneak attack, the bonus damage does not stack.

You gain +4 ranks in each of the following skills: acrobatics, climb, disable device, escape artist, perception, and sleight of hand. If you already have ranks in these skills, the bonus ranks stack, but cannot take you above the normal rank limit.

You lose your spellcasting ability, including your ability to use spell activation or spell completion magic items, just as if the spells were no longer on your class list.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson

scroll to top