Serpentine Whip, Lesser

School conjuration [poison]; Level: serpent warlock 3, sorcerer/wizard 3, summoner 3, viper assassin 3, witch 3

Components: V,S,M (a snake’s skin)

Casting Time: 1 standard action

Range: 0 ft. (see below)

Effect: 15 ft. long snake-headed whip

Duration: 1 round/level

Saving Throw: None; Spell Resistance: no

This spell creates a whip with a fanged snake’s head, which you are considered to be proficient with. You may use the whip as a weapon or to deliver 5th-level or lower melee touch spells. When using the whip as a weapon, it functions as a normal whip, but always inflicts lethal damage. Once per casting of the spell, the whip’s snake head may also deliver a poisonous bite (Fort DC 10 + 1/2 your caster level + your Int or Cha modifier, 1d6 Con/1d6 Str, duration: 1 round). This requires a successful touch attack. For as long as the spell lasts, any touch range spell of 5th level or lower that you cast can be delivered by the serpent whip, although the whip itself inflicts no damage when used for this purpose. The whip gives you a +1 bonus on your melee touch attack roll when delivering a touch spell, and attacking with the whip counts normally as an attack. The whip may not make a bite attack in the same round that it is used to deliver a touch spell.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson

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