Serpentine Reflexes

School transmutation; Level: alchemist 3, druid 3, magus 3, serpent warlock 3, sorcerer/wizard 3, summoner 3, viper assassin 3, witch 3

Components: V, S, M (a snake scale)

Casting Time: 1 standard action

Range: Touch

Target(s): One creature

Duration: 1 minute/level (special – see below)

Saving Throw: Fort negates (harmless); Spell Resistance: yes (harmless)

The transmuted creature gains the defensive reflexes of a serpent, giving them a +1 dodge bonus to AC and Reflex saves. The creature also gains the evasion ability of a rogue, but this secondary benefit can only be used once while the spell is in effect. After evasion is used, the spell immediately ends.

Multiple serpentine reflexes don’t stack. Serpentine reflexes dispels and counters slow.

Section 15: Copyright Notice

Grimoire Viperian: A Tome of Exotic Lore Copyright 2021 Magic Skull Games Author: Steven F. Johnson

scroll to top